Friday, July 20, 2007

Getting Schooled In Design

Ideation rules:

  • State the obvious
  • No hierarchy
  • Encourage wild ideas
  • Build on the ideas of others
  • No criticisms, no judgements
  • Ban the devil's advocate
  • Focused chaos is good
  • Enlightened trial-and-error succeeds over the planning of the lone genius
  • No lone genius: ideas come from everywhere; creative process is collaborative
  • Try stuff and ask for forgiveness, rather than asking permission
  • Rapid prototyping to test things out to get a good idea if they work
  • Fail often in order to succeed sooner
  • No hidden agendas
  • Schedule/time tracking is important
  • Generate as many ideas as possible: Quantity vs. quality
  • Stay focused

2 Comments:

Blogger Anisha Malhotra said...

matlab???

4:39 AM  
Blogger Pallavi Damera said...

Baby, go through this... http://opensource.org/node/169

7:17 PM  

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