Getting Schooled In Design
Ideation rules:
- State the obvious
- No hierarchy
- Encourage wild ideas
- Build on the ideas of others
- No criticisms, no judgements
- Ban the devil's advocate
- Focused chaos is good
- Enlightened trial-and-error succeeds over the planning of the lone genius
- No lone genius: ideas come from everywhere; creative process is collaborative
- Try stuff and ask for forgiveness, rather than asking permission
- Rapid prototyping to test things out to get a good idea if they work
- Fail often in order to succeed sooner
- No hidden agendas
- Schedule/time tracking is important
- Generate as many ideas as possible: Quantity vs. quality
- Stay focused
2 Comments:
matlab???
Baby, go through this... http://opensource.org/node/169
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